I’m still waiting for the Oculus DK2 to ship so I’m doing an open source project to find a more intuitive way to translate, scale, and rotate objects in the Unity. If you’ve seen the Iron Man movies or Elon Musk designing rockets with his hands, you’ll understand what I’m going for. Manipulating 3D objects using keyboard and mouse is quite limiting. If we can improve on this, it would allow us to create content for VR faster.
We’ll be using the Leap Motion, which ships in 2 days from Amazon :-). The plan is to create a custom Unity editor window that will communicate with the Leap Motion sensor. We’ll then connect the hand movements directly to the translation, scale, and rotation controls for the currently selected GameObject. Feedback is always welcome. Here’s a link to the source on Github: